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The BSCSGD Program + BS Core Subjects | DigiPen Institute of Technology

The BSCSGD Program + BS Core Subjects | DigiPen Institute of Technology

Posted on October 24, 2019 by Keegan Reilly

So you’ve decided that you want to go into a Bachelor of Science degree at DigiPen. But we’ve got a lot of different ones, so there could be some question about which one you really want to go into. But the first thing to realize is that for any Bachelor of Science degree at DigiPen,…

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Garden Guardians | DigiPen Institute of Technology

Garden Guardians | DigiPen Institute of Technology

Posted on October 17, 2019 by Keegan Reilly

There once was a great and peaceful kingdom. Their brave and fair ruler, Princess Pumpkin, devoted her life to protecting her citizens from violence. But she was not alone. Her three most trusted friends also vowed to protect this land. The four heroes were always on guard, protecting the veggie citizens from those who sought…

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Dragon Fishing | DigiPen Institute of Technology

Dragon Fishing | DigiPen Institute of Technology

Posted on October 17, 2019 by Keegan Reilly

[MUSIC PLAYING] Hey kid, I’m writing to you from the belly of the beast, and I don’t have much time. If you come looking for me, you’re going to be sailing through some furious skies. There is no limit to the terrors you’ll encounter on your adventures. [SCREAMS] Head to Skyvana, if you ever need…

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Majyck | DigiPen Institute of Technology

Posted on October 16, 2019 by Keegan Reilly

A university lifted in the sky, filled of mad professors who force their students to fight for their amusement. In the arena, they are equipped only with their reflexes and their majyck. But in this world, magic can’t kill. So what’s a wizard to do, majyck. Push, unleash your magic to throw your enemies into…

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MashBall | DigiPen Institute of Technology

MashBall | DigiPen Institute of Technology

Posted on October 13, 2019 by Keegan Reilly

I’m Joe Erskine. I’m the art director for Muffin Express Games, and this is Mashball. Mashball is an arena multiplayer combat game, built for playing on the couch, loosely based around “Hot Potato.” The whole idea of Mashball is that it’s one of those sports that you would find on a late night, ESPN kind…

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Rakshama | DigiPen Institute of Technology

Rakshama | DigiPen Institute of Technology

Posted on October 12, 2019 by Keegan Reilly

[MUSIC PLAYING]

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Punch for Fun | DigiPen Institute of Technology

Punch for Fun | DigiPen Institute of Technology

Posted on October 11, 2019 by Keegan Reilly

My name is Gieta Laksmana and I am the technical director for team Evil Sushi, and this is our game, Punch for Fun. Punch for Fun is a 3D, multiplayer, battle arena with dynamic game modes and dynamic levels, where the goal of the game is for each player to knock each other off the…

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Meowgic | DigiPen Institute of Technology

Meowgic | DigiPen Institute of Technology

Posted on October 11, 2019 by Keegan Reilly

We are team Go Ninja! and this is our game, Meowgic. Meowgic is a four-player third-person shooter, where you can play as one of four different cats and compete against each other in a battle to victory. There are two phases in Meowgic. In the first phase, The Gathering, players collect power-ups to boost their…

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Team Aurora – ÆON | DigiPen Institute of Technology

Team Aurora – ÆON | DigiPen Institute of Technology

Posted on October 11, 2019 by Keegan Reilly

Hi, I’m Aviva Schecterson. And I was the producer on team Aurora for the game AEON. [VIDEO PLAYBACK] Come with me. I wasn’t sure any of you made it. I was hoping I could find someone. Ursa, Pegasus Aquarius, I’m glad it’s you. [END PLAYBACK] In AEON, Orion is the main character. And he’s fallen…

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Brian Schmidt, Game Audio Leader – 2018 DigiPen Audio Symposium | DigiPen Institute of Technology

Brian Schmidt, Game Audio Leader – 2018 DigiPen Audio Symposium | DigiPen Institute of Technology

Posted on October 9, 2019 by Keegan Reilly

thank you very much everybody hear me all right thanks for coming out on a Saturday morning it’s always fun to be out on a Saturday morning so I got sort of inspired for this talk at gamesound Con last year when somebody from the traditional music industry probably at drinks was mentioned something about…

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